Implementation
With the company aligned on a clear problem, it was easy for me to work with the product team to quickly build a prototype of the new game. I spent two weeks pairing with developers from both the app development team and set top box display team and by the end of the second week we had a working prototype. The core idea was to divide the competition into a series of rounds that built up to a one on one face-off, with a new winner crowned each week.
There were a number of details to work out, including: interactions to inform customers that the game had started, new interactions for competitors who didn't make to switch gears to voting to crown the winner, and transitions to set up a new game and clear the song queue each round.
To quickly test the prototype I had everyone at HQ download the latest testfilght app and we ran the game every afternoon for the third week. Along the way, we tweaked the game mechanics and iterated on the design and deployed a new test flight iteration each day. At the same time, I reached out to the customer success team so that they could reach out to high performing venues about the new game and identify good candidates to start with when we were ready to roll the game out. By the end of the fourth week, we soft launched the new game at a dozen of our highest engagement venues.